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Description[]

MASTER TRAIT - heal a percentage of enemy health on kill

You sustain yourself on the blood of your enemies! Each non-mechanical enemy you kill in melee will restore a portion of your health dependent on his health. Mechanical and semi-mechanical enemy kills restore armor health. Three times as much health is restored on a MELEE kill. the minimum amount restored is 2, 6 for melee.
LEVEL 1 - 2% of enemy health (6% for melee kills)
LEVEL 2 - 3% of enemy health (9% for melee kills)
LEVEL 3 - 5% of enemy health (15% for melee kills)

You can pick only one MASTER trait per character.

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