Jupiter Hell Wiki
Advertisement

Utility amps can boost offensive stats, increase weapon range or crit, or provide other class-specific bonuses. They are equipped in the utility slot.

Like other equipment, AV1 and AV2 AMPs have 1 and 2 basic perks respectively. AV3 AMPs have one higher tier mod and one regular mod.

Most AMPs have perks specific to a weapon type.

See also: Weapon perks, Armor perks.

Basic perks[]


Basic Pistol AMP Perks
Perk Weapon Group Perk Effect
Pistol accelerator Pistol/SMG +20% critical chance
Pistol capacitor Pistol/SMG +25% critical damage
Pistol focus mode Pistol/SMG Aim bonus is added to critical chance
Pistol long-range tracking Pistol/SMG +1 maximum range
Pistol speed-loader Pistol/SMG 75% faster reload action if weapon is empty
Pistol target tracking Pistol/SMG +1 optimal range


Basic Auto AMP Perks
Perk Weapon Group Perk Effect
Auto accelerator Rifle +20% critical chance
Auto gyro-stabilizer Rifle -1 minimum range
Auto long-range tracking Rifle +1 maximum range
Auto precise Rifle Half the aim bonus to damage (multiplicative)
Auto speed-loader Rifle 50% faster reload action if weapon is empty
Auto target tracking Rifle +1 optimal range


Basic Shotgun AMP Perks
Perk Weapon Group Perk Effect
Shotgun autoloader Shotgun Reloads every step
Shotgun focus mode Shotgun Aim bonus added to critical chance
Shotgun pellet boost Shotgun +25% critical chance
Shotgun retaliation Shotgun Pain modifier is a bonus to damage (multiplicative)
Shotgun shred capacitor Shotgun +50% crit damage
Shotgun spread control Shotgun +1 optimal range
Shotgun speed-loader Shotgun 50% faster reload action if weapon is empty


Basic Melee AMP Perks
Perk Weapon Group Perk Effect
Melee capacitor Melee +25% critical damage
Melee critical boost Melee +20% critical chance
Melee guard Melee +25% melee guard (multiplicative)
Melee retaliation Melee Pain modifier is a bonus to damage (multiplicative)


Basic Utility AMP Perks
Perk Class Restriction Perk Effect
Auto-med - Heal a bit of health upon entering a level
Camoboost Scout Longer stealth duration
Carrier - +1 inventory slot
Energetic Scout Increases energy gain on box open
Furious Marine +1 fury generated per kill
Metabolic boost - +10% movement speed
Pockets Technician Halves time taken to use consumables
Powerful Technician Increases power gain on orb pickup
Tenacity Marine +5% Marine heal per level

Advanced perks[]

These perks are coloured blue in the equipment screen, and are only found on AV3 amps.

Advanced Pistol AMP Perks
Perk Weapon Group Perk Effect
Pistol booster Pistol/SMG +20% damage
Pistol hit tracker Pistol/SMG +40% critical chance


Advanced Auto AMP Perks
Perk Weapon Group Perk Effect
Auto booster Rifle +20% damage
Auto crit system Rifle +25% critical chance, +25% critical damage


Advanced Shotgun AMP Perks
Perk Weapon Group Perk Effect
Shotgun booster Shotgun +20% damage
Shotgun crit system Shotgun +25% critical chance, +25% critical damage


Advanced Melee AMP Perks
Perk Weapon Group Perk Effect
Melee booster Melee +20% damage
Melee crit system Melee +25% critical chance, +25% critical damage


Advanced Utility AMP Perks
Perk Class Restriction Perk Effect
Adrenal Marine Increases adrenaline healing
Improved adrenaline Marine Using adrenaline adds Stimmed effect
Improved smoke screen Technician Enemies in range of the smoke screen will be affected by an EMP blast
Improved stealth Scout Move twice as fast when stealthed
Silent Scout Additional attack while stealthed (stacks with Skilled)
Smoke-gen Technician +1 range to the coverage of Smoke screen
Advertisement