Technical mod station is an interactive object that allows the player to repair their armor and create mod packs.
A station can be activated by entering it. To reactivate while in the station use the action key. Technical stations occur once per several levels.
Upon entering, a technical station shows the player a menu where they can choose an option to activate.
Option | Cost | Description |
---|---|---|
Repair armor | 1 charge | Fully repair equipped armor |
Create accuracy mod pack | 2 charges | Add an accuracy mod pack to the player's inventory |
Create bulk mod pack | 2 charges | Add a bulk mod pack to the player's inventory |
Create power mod pack | 2 charges | Add a power mod pack to the player's inventory |
Dismantle item | 2 charges | Destroy an item and recover all its mod packs |
Run manufacture queue | 1 charge | Create one weapon or armor. This is a special option that can only be enabled through objective (see Messages). Available once per terminal. |
Auto-calibrate weapon | 1 charge | Apply the Auto-calibrating perk to selected weapon, occupying 1 mod slot |
Extract multitool | 1 charge | Add a multitool to the player's inventory |
Charge | 1 multitool | Add a charge to the station |
Return | Exit the station menu |
A technical station has 3 charges by default. Upon choosing other option than "Return", the player remains in the station menu. Exiting the station menu costs 1 turn.
If the player's inventory is full when any item-generating option is chosen, an item is created on the floor.
Additional notes[]
Technician's Sysop trait increases the initial number of charges in technical stations by 1 per trait level.
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