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Technical mod station is an interactive object that allows the player to repair their armor and create mod packs.

A station can be activated by entering it. To reactivate while in the station use the action key. Technical stations occur once per several levels.

Upon entering, a technical station shows the player a menu where they can choose an option to activate.

Option Cost Description
Repair armor 1 charge Fully repair equipped armor
Create accuracy mod pack 2 charges Add an accuracy mod pack to the player's inventory
Create bulk mod pack 2 charges Add a bulk mod pack to the player's inventory
Create power mod pack 2 charges Add a power mod pack to the player's inventory
Dismantle item 2 charges Destroy an item and recover all its mod packs
Run manufacture queue 1 charge Create one weapon or armor. This is a special option that can only be enabled through objective (see Messages). Available once per terminal.
Auto-calibrate weapon 1 charge Apply the Auto-calibrating perk to selected weapon, occupying 1 mod slot
Extract multitool 1 charge Add a multitool to the player's inventory
Charge 1 multitool Add a charge to the station
Return Exit the station menu

A technical station has 3 charges by default. Upon choosing other option than "Return", the player remains in the station menu. Exiting the station menu costs 1 turn.

If the player's inventory is full when any item-generating option is chosen, an item is created on the floor.

Additional notes[]

Technician's Sysop trait increases the initial number of charges in technical stations by 1 per trait level.


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