Jupiter Hell Wiki
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Skilled is a trait that improves the basic traits of a character. It is available for all characters but has different functionality for each one.

Marine[]

This trait improves your class skills:

  • heal an extra 10%/lv each time a level transition occurs
  • gain 50%/lv more health from adrenaline

Description[]

You're great at what you are. Each level of this skill improves your class traits - for each level of this skill you heal an extra 10% every level and gain 50% more health from adrenaline.

Scout[]

This trait improves your class skills:

Lv 1

  • reveal branch elevators
  • increases stealth time by 50%
  • +10 Max Energy

Lv 2:

  • reveal special level elevators
  • allow one free shot when stealthed

Lv 3:

  • increase stealth time by another 50%
  • +10 Max Energy

Description[]

You're great at what you are. Each level of this skill improves your class traits.

Additional notes[]

In case of attacking with a multi-shot weapon, level 2 actually allows one whole fire action while stealthed.

Technician[]

This trait improves your class skills:

Lv 1:

  • +10 Power capacity
  • smoke screen stays around 50% longer
  • up to 2 mods returned on dismantlement

Lv 2:

  • +20 Power capacity
  • smoke screen range larger
  • up to 3 mods returned on dismantlement

Lv 3:

  • All mods are returned when dismantling.
  • +30 Power Capacity

Description[]

You're great at what you are. Each level of this skill increases the amount of mods return from dismantling (if present on the item), and increases Power capacity by 10.


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