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Scout is the second of the three character classes.

Description[]

Scouts are masters of stealth and have the best intel.

RESOURCE – Scout utilizes Energy as a class resource, it regenerates when opening new chests, and can overflow until you leave a level.

PASSIVE – scouting ahead has revealed the location of all regular elevators. Branch connections and special level elevators are still hidden. You have only 2 weapon slots.

ACTIVE – for 25 Energy you can activate stealth and go invisible for a few turns (or until you attack). You gain +100% crit chance while stealthed!

GEAR – Scouts start with a revolver and .44 ammo.

Energy[]

The Scout can spend 25 Energy to activate Stealth on any difficulty.

Energy can be regained by opening chests, replenishing 10 each time.

This amount can overflow before resetting to the designated maximum each level transition.

The maximum amount of Energy can be increased through skills.

Skills[]

Stealth

Has a duration of 800% (8 turns). Activation is instant. Skilled L1 increases this duration to 1200% (12 turns) and L3 further to 1600% (16 turns). When stealthed, Scout has 150% evasion, which decreases the chance of being hit by melee attack by 75%.

During stealth, all attacks have +100% bonus to their crit chance. This includes grenades.

Traits[]

Skilled
Eagle Eye
Dash
Hellrunner
Son of a Gun
Juggler
Executioner
Hacker
Swashbuckler
Hoarder
Dodgemaster (req: Hellrunner 2)
Gunslinger (req: Son of a Gun 2)
Infiltrator (req: Hacker 2)
Scavenger (req: Hoarder 1)
Whizkid (req: Eagle Eye 1)
Energy leech (req: Skilled 1)
Deadly precision (req: Eagle Eye 1)

Master traits[]

Sniper (req: Deadly precision 2, Eagle Eye 1, Level 6/10/14)
Gun Kata (req: Hellrunner 1, Gunslinger 1, Level 6/10/14)
Gunrunner (req: Dash 1, Son of a Gun 1, Level 6/10/14)
Assassinate (req: Executioner 2, Dash 1, Level 6/10/14)
Ghost (req: Skilled 2, Eagle Eye 1, Level 6/10/14)

Notes[]

Scout starts with fully loaded .44 revolver and 32 pieces of .44 ammo instead of 9mm pistol and 9mm ammo.


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