Right on the heels of the Expanse release we bring you a "hotfix" patch which is more than just bugfixes. As the next release will probably drop at the end of the month, we wanted to push in some fixes, balance changes and QOL features before that!
Notable changes include on-screen enemy weapon information, orb healing buffs (especially on higher difficulties), improvements to UI keybindings customization (yes, you can now bind everything to the keypad!), more common orange and cell weapons, buffs to early game pistols, 9mm autos, finisher perk and increased enemy count on higher difficulty after Europa. Also, a LOT of fixes :).
Beta 0.9.7b - Expanse - March 3, 2021 CHANGE #1291 - orb healing depends on depth, not difficulty CHANGE #1273 - increased enemy count on Io+ higher difficulties CHANGE #1274 - enemy weapon shown on enemy UI if carryable CHANGE #1272 - balanced Dark Cathedral secret rewards CHANGE #1268 - increased Europa Central Dig safe zone CHANGE #1269 - keypad can be used where hardcoded enter required CHANGE #1288 - clarified Remote Hacker L3 description CHANGE #1277 - you can reset configuration in each config menu CHANGE #1278 - you can bind confirm and cancel for game and UI CHANGE #1289 - changes in the accuracy mod perk-list CHANGE #1286 - decreased the rarity of cell-based weapons CHANGE #1270 - finisher perk works for enemies below 50% health CHANGE #1290 - 9mm auto rifle damage buffed CHANGE #1290 - rare pistols/revs improved, and more common CHANGE #1290 - 7.62 sniper has 100% crit damage CHANGE #1270 - slightly buffed auto AMPs FIX #1286 - fixed Io L1 guaranteed cell weapons FIX #1293 - fixed military sentry mortar attack FIX #1287 - fixed Dark Cathedral visuals (now actually dark) FIX #1271 - fixed Callisto Mines tower lights FIX #1271 - fixed Europa Ruins inaccessible rooms FIX #1259 - fixed terminal/station crash FIX #1259 - fixed helmet pickup crash FIX #1259 - fixed gibbing related crash FIX #1259 - fixed save/load related crash
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