Jupiter Hell Wiki
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Changes (sneaking into a bugfix release)[]

CHANGE #651 - PBR lighting improvement
CHANGE #651 - minor performance improvement pass
CHANGE #651 - improved performance of shader quality 0
CHANGE #651 - improved shadow filters
CHANGE #666 - music for a given area is picked from a set and not sequentially (starting music random)

Graphical/engine/launch bugs[]

FIX    #637 - fixed white screen only on old OpenGL cards
FIX    #657 - fixed highlight bug on Intel Iris on macOS
FIX    #646 - macOS random freezes fixed
FIX    #649 - decals on OpenGL are no longer dim
FIX    #651 - reenabled volumetric on Intel GPUs
FIX    #665 - wrapper linux script now supports launch options

Gameplay bugs[]

FIX    #636 - fixed crashes on level change
FIX    #638 - home button no longer crashes the game
FIX    #610 - Containment Area, Anomaly and Arena properly indicate cleared
FIX    #660 - shottyman will now correctly reload shotguns with extended mags
FIX    #662 - shottyman will not trigger the no ammo alert on every step
FIX    #663 - fixed crash on ammo pickup when wielding Chainsaw and having Scavenger
FIX    #661 - target mode will not trigger when no weapon is held


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