Standard civilian issue medical kit. It probably won't save you, but may make you suffer a bit longer. Heals 40 points of damage, and removes negative status effects.
Large medkit
1
Full health
Removes pain and all status effects.
Standard military issue medical kit. Too bad it doesn't regrow lost limbs. Heals all damage and pain.
Removes pain and all status effects, resets short cooldowns (like Headshot), restores 1/4th of the resource bar, applies the Stimmed status for 5 turns.
Standard civilian stimpack. Hot the heavy shit the military uses, but at least you won't get addicted. Protects from pain and negative status effects for a bit, increases your reflexes, and heals like a small medkit. It also resets all your short skill cooldowns and regenerates a part of your class resource.
Military stimpack
1
Full health
Removes pain and all status effects, resets all ability cooldowns, fully restores the resource bar, applies the Stimmed status for 30 turns, decreases max HP by 5.
Standard military stimpack. Fully heals you resets all skill cooldowns, regenerates class resource, and removes pain and status effects for a longer time We'd suggest you not overuse it, but we know you better. You monster.
Combat pack
3
0
Applies the Juiced status for 5 turns, granting 10% health regeneration and +100% resistance to pain and bleeding. Heals for a total of 50% of your max HP over its duration.
Military combat drug pack. Prep for a harder engagement. For 5 turns provides health regeneration (10% per turn), bleed and pain immunity.
Large combat pack
1
0
Applies the Juiced status for 15 turns, granting 10% health regeneration and +100% resistance to pain and bleeding. Heals for a total of 150% of your max HP over its duration.
Large military combat drug pack. Great when expecting a prolonged firefight. For 15 turns provides health regeneration (10% per turn), bleed and pain immunity.
Enviro pack
1
0
Applies the Enviro status for 50 turns, granting +100% resistance to fire, cold, acid and poison.
Military survival pack. For 50 turns provides full immunity to burning, cold, acid and poisoned statuses.
Description: "General issue toolkit. It will help you keep your armor in shape (repairs 25% of armor damage). Also used for hacking and disabling of mechanical entities."
Multitools can do a variety of actions:
Repair armor and headgear for 25% of their maximum durability.
Disable or hack robotic enemies.
Restore a hacked robot's health.
Trade them in at a terminal for information on map layout, enemy locations or to hack or disable all turrets on the level.
Execute local changes at a terminal to activate special actions in later maps.