Basics[]
When starting a game of Jupiter Hell, you need to choose a class, a game mode, and a difficulty, as well as your character's name.
Your class determines your starting equipment, which of 3 active skills you start with (and what class resource is spent to activate it), and which traits can be learned. There are no other effects from class choice, except for items which affect the use of a class skill or class resource not being able to drop for other classes.
Class | Starting equipment | Active skill | Passive skill | Resource | Resource gain |
---|---|---|---|---|---|
Marine |
9mm pistol |
Adrenaline | Heal on lift use | Fury | Killing enemies |
Scout |
.44 revolver |
Stealth |
|
Energy | Opening chests |
Technician |
9mm pistol |
Smoke screen |
Use items from inv twice as fast | Power | Power orbs |
Levels[]
A new character starts at level 1. As you earn Experience, your character gains levels. Each time you level up, you will be taken to the Trait screen to choose a new trait, or increase your level in an existing trait. You can also defer this choice until later. The Trait list can be navigated to at other times by going right from the Character screen, in order to check your traits or to use a deferred trait selection.
Traits[]
Traits are permanent once taken. Each trait has 3 levels.
Each class has 10 basic traits which have no prerequisites, 7 advanced traits which require 1 or 2 levels in a basic trait before they can be taken, and 5 Master traits, which have multiple prerequisites including a level requirement (8 for L1, 11 for L2, 14 for L3). Master traits are written in capital letters, and only one can be taken on each character.
Some traits are available on more than one class, and may even be a basic trait on one class but advanced on another.
Basic and advanced traits:
- Angry Motherfucker
- Army Surplus
- Bladedancer
- Bloodhound
- Cover Master
- Dash
- Deadly precision
- Dodgemaster
- Eagle Eye
- Energy Leech
- Executioner
- Field Medic
- Furious
- Grenadier
- Gunslinger
- Hacker
- Headshot
- Hellrunner
- Hoarder
- Hunker down
- Infiltrator
- Ironman
- Juggernaut
- Juggler
- Powerjack
- Reloader
- Remote Hack
- Rip and tear
- Running
- Scavenger
- Skilled
- Son of a Gun
- Sustained fire
- Swashbuckler
- Sysop
- Tough as Nails
- Toxicologist
- Whizkid
Marine Master Traits:
Scout Master Traits:
Tech Master Traits:
Removed traits - these are no longer available in the current version. Often their effect has been merged into other still existing traits.:
- Die Hard
- Focused fire
- Golddigger
- Gun Hoarder
- Incoming!
- Networker
- Overkill
- Packrat
- Pinpoint
- Reload Dance
- Second Wind
- Shottyman
- Shredder
- Steady shot
- Tinkerer
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