For information on the ADV armor modifiers implemented in patch 0.8.5, or the headgear modifiers added in patch 0.9.2, check this page.
When damage is taken, it is applied to the armor first, then its protection value is subtracted from that value and applied to the player character if the result is higher than zero.
Most armor pieces have attribute of durability. This value indicates how much damage the armor can withstand. As it decreases, so do the protection values, until the armor disappears or breaks when this value hits 0.
Body armor[]
Tier | Protection vs | Dodge penalty | Durability | Mod capacity | ||
---|---|---|---|---|---|---|
Sl. | Im. | P/P | ||||
Basic armor | 4 | 2 | 1 | -10% | 600 | 2 |
Marine armor | 8 | 4 | 2 | -20% | 700 | 2 |
Combat armor | 12 | 6 | 3 | -30% | 800 | 2 |
CRI combat armor[1] | 16 | 8 | 4 | -10% | 1000 | 1 |
ENV armor[2] | 8 | 4 | 2 | -10% | 1000 | 2 |
- ↑ Only found in a vault at the CRI Armory.
- ↑ Only found at the Refueling Base. Comes with modifiers Heated, Fireproof and Filtered.
Exotic armor[]
Tier | Protection vs | Perk | Dodge penalty | Durability | Mod capacity | ||
---|---|---|---|---|---|---|---|
Sl. | Im. | P/P | |||||
Ablative armor | 12 | 6 | 3 | Ablative | -10% | 2000 | 1 |
Assault armor[1] | 10 | 4 | 2 | Bloodrush | -20% | 1000 | 1 |
Duramesh scout armor | 8 | 4 | 2 | Duramesh | -10% | ∞ | 1 |
Guardian armor | 4 | 2 | 1 | Guardian | 0% | 1000 | 1 |
Infiltration armor[2] | 8 | 4 | 2 | Ambush | -10% | 1000 | 1 |
Medi-fiber armor | 6 | 3 | 2 | Medi-fiber | -10% | 1000 | 1 |
Meditech armor[3] | 8 | 4 | 2 | MediTech | -20% | 2000 | 1 |
Necrotic armor | 16 | 8 | 4 | Necrotic | -20% | 200 | 1 |
Unique armor[]
Protection vs | Dodge penalty | Durability | Mod capacity | |||
---|---|---|---|---|---|---|
Sl. | Im. | P/P | ||||
Shadowcloak | 8 | 4 | 2 | -0% | 1000 | 0 |
Cybersuit | 16 | 8 | 3 | -40% (L1); -30% (L2+) | 1000 | 6+2/lvl |
Exosuit | 16 | 8 | 4 | -0% | 1000 | 0 |
Headgear[]
Headgear can offer some protection like standard armor, but their main strength is the bonuses they provide, like heat vision and protection from status effects. The protection against "crit damage" they advertise affects only the extra damage done by dash attacks from beast enemies like reavers and kerberi.
Tier | Protection | Perks | Durability | Mod capacity |
---|---|---|---|---|
Basic helmet | 0 | 600 | 2 | |
Marine helmet | 1 | 700 | 2 | |
Combat helmet | 2 | 800 | 2 | |
CRI combat helmet[1] | 3 | 1000 | 2 | |
ADV gasmask | 0 | Sealed | 500 | 1 |
ADV tactical visor | 0 | Aim assist | 500 | 1 |
ADV combat visor | 0 | 500 | 1 | |
ADV combat headset | 0 | Darkvision | 500 | 1 |
ENV helmet[2] | 1 |
Darkvision |
1000 | 2 |
- ↑ Inaccessible in game.
- ↑ Only found in a chest at Noxious Hollow.
Exotic headgear[]
Tier | Protection | Perk | Durability | Mod capacity |
---|---|---|---|---|
Adrenal helmet[1] | 1 | Cleanse protocol | 1000 | 1 |
Analytic visor | 0 | Tactical computer | 1000 | 1 |
Battle helmet | 2 | Battle hardened | 1000 | 1 |
Blast helmet | 3 | Blast shield | 1000 | 1 |
Command visor | 0 | Red access | 1000 | 1 |
Infiltrator helmet[2] | 1 | Boost protocol | 1000 | 1 |
Supply visor | 0 | Supply access | 1000 | 1 |
Vaporscan helmet[3] | 1 | Smoke screamer | 1000 | 1 |
Unique headgear[]
Protection | Durability | |
---|---|---|
Fiend Crown | 2 | Infinite |
Overlord | 0 | Infinite |
Firecrown | 0 | Infinite |
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